Goal: Fill the Blue Bar.

There are rules for each background color: I'm still working on this and it might change. But it's something like:

Red: Temporary, provide a lot of points

Green: Permanent, provide some points

Purple: Provide few points and allow you to use specifics "instant" powers. Something like: destroy all green tiles. (Click on the tile to use it)

Yellow: Provide few points and allow you to set a new Rule for the game. Something like: now all greens have +2.

So far, I've made one rule for each yellow tile and one instant power for each purple tile.

PS: You are playing against a dumb AI. 

More things will come soon :)

Assets by: https://cone.itch.io/hex-kit

References to Cube Coordinates Implementations and algorithms:
http://www.redblobgames.com/grids/hexagons/
https://www.youtube.com/channel/UCPXOQq7PWh5OdCwEO60Y8jQ
https://gamedev.stackexchange.com/questions/116035/finding-cells-within-range-on...
http://keekerdc.com/2011/03/hexagon-grids-coordinate-systems-and-distance-calcul...


Code: https://github.com/ycarowr/OneHexagonGame

More information

Published 12 days ago
StatusPrototype
PlatformsHTML5
Authorycarowr
GenreStrategy
TagsArcade, Tilemap based tools

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