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Will it support artifacts?

This is GOLD, thank you! 

Thank you, I'm working on a game based on Slay The Spire and this should help me a lot !

You are welcome. Let me know if you have any issue and
I can't wait to see the results!  haha

Thanks! Helped A LOT! Made a donation!

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Interesting! I want to make yugioh card came.


Thanks for releasing this project!

I'm studying the source code for a project I'm working on and just made a donation. I'll be happy to donate again if you publish some documentation

Omg! Thanks for the donation!
About the documentation: I started some drafts and its coming out slowly, I apologize for that but I am currently working full-time and involved in a couple of other projects. Stay tuned! 

I am also gathering more feedback about the project architecture and improvements! Feel free to contact me with suggestions! 

Thanks for posting this for free. Very cool of you.

I started using this for a project, but I'm running into the issue of minimal documentation and a crazy amount of inheritance / delegation being used. I'm finding it pretty hard to follow / debug.

You wouldn't happen to have some unposted docs, or a newer version with more detail would you?


The tool definitely has a lack of documentation at the moment, I haven't invested much time writing tutorials and making more exemples teaching how to integrate it into a real project.  And this is one of the reasons that's its free. I will do it in the future, however. I just didn't know where to touch because of the lack of feedback.

I have integrated the tool into a couple of projects, this is one of them, you can use as reference:

Also, keep in mind:

  1. You have to extend/modify the card interfaces to process data from your own game. This is probably a runtime object that represents a card in your game model and  holds all the information/state of a single card.
  2. You need to write a wrapper to bind the hand interfaces and your game rules. It acts as a controller where you have a player reference and its hand. With that, the UI can react to events or changes in your game model and receive the data from the item 1 and move it to each UI card component to do the processing.

Regarding the amount of inheritance and delegation used, could you be a bit more specific where did you find too much? I am aware of the use of the sub class sandbox in the project, but most of the time is the following: Interface -> BaseClass -> Concrete classes

It would be amazingly helpful if you could send me an email pointing out problems in the implementation, suggestions to improve or maybe a even better solution. I am looking for to improve the usability of the tool, I just need more information where to touch :)

This is my email:

Anyways, really thanks for the feedback! I appreciate it very much.

thanks! I'll contact you by email in a bit.

I feel like there is a gap this could fill in the unity store... Just needs a bit of polish :) I like what I've seen so far.

Greetings, my name is Coconut Mousse and i try to invite every board or card game creator to join my jam. The goal is everyone could have play your game without having accessory even a dice

please tell us if you are interested