Hexagonal Board - Unity
Alert! This is not a game. It is actually a tool to build games in Unity!
The demo above contains a framework to manage data in a hexagonal board using Unity3d TileMaps and the math described by Redblob Games and it's references.
The reasons that I made this project are the following:
- I wanted a generic API that could be easily be extended or integrated into a secondary project;
- I wanted to have a set of generic classes that manage hexagons and are able to store any kind of data. What I mean by data are: creatures, pieces, itens or whatever another main project needs;
- I wanted to use the native Unity TileMaps components;
You can find below images illustrating the functionalities.
Feel free to use it in your games.
Any kind of feedback or credit is well appreciated.
I also have the GitHub link for a quick look on the code.
Some examples of shapes:
A menu interface to interact with the board data and test operations:
Background image: http://clipart-library.com/clipart/qcBozx9Gi.htm
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Click download now to get access to the following files:
Hexagons_1.01.zip 6.8 MB
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