Alert! This is not a game. It is actually a tool to build games in Unity! 

The demo above contains a framework to manage data in a hexagonal board using Unity3d TileMaps and the math described by Redblob Games and it's references. 

The reasons that I made this project are the following:

  1. I wanted a generic API that could be easily be extended or integrated into a secondary project;
  2. I wanted to have a set of generic classes that manage hexagons and are able to store any kind of data. What I mean by data are: creatures, pieces, itens or whatever another main project needs;
  3. I wanted to use the native Unity TileMaps components;

You can find below images illustrating the functionalities.

Feel free to use it in your games.

 Any kind of feedback or credit is well appreciated.

I also have the GitHub link for a quick look on the code.

Hover
Hover
Orientation
Orientation
Zoom
Zoom
Diagonals
Diagonals
Horizontal
Horizontal
Neighbours
Neighbours

Some examples of shapes:

A menu interface to interact with the board data and test operations:

Background image: http://clipart-library.com/clipart/qcBozx9Gi.htm

Download

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Click download now to get access to the following files:

HexagonalBoardFramework_1.0.unitypackage 837 kB

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